Many areas that were not available early on in the game become unlocked as you grab new abilities. As the map opens up, and your skill tree is enhanced, items become more easily attainable. By the end of the game, you’ll likely have less than a third of the available upgrades unless you go out of your way to get more. Specifically because the game can be so brutally difficult if you don’t hunt for upgrades, it’s strikes a perfect balance between freedom of choice and achievement. While using the d-pad is possible, the analog sticks allow you to make a more accurate leap. The various angles Ori and the Blind Forest asks you to direct Ori through require extremely precise jumps. It’s also one of the few 2D games that really benefits from a set of analog sticks rather than a more commonly used directional pad. Moreover, the various pressures you tap the jump button with are perfectly sensitive. Fortunately, having played on an Xbox One S controller, Ori’s movements react without any input delay. The game’s well-established difficulty is rooted in the speed of the game, whether it be the aggressiveness in which enemies attack or the various traps that stand in your way. Because the platforming is so quick (you can get from one end of the map, vertically or horizontally, in a matter of seconds), responsive controls are an absolute must. Thankfully, it isn’t just the skills that make Ori’s platforming such a delight, it’s also the incredibly responsive controls. Whether it be via the learned “dash” mechanic that can only be found in an entirely optional area, or a triple jump that is toward the back end of the skill tree, Ori can utilize several different skills to achieve the same thing. It’s well deserved, since every area in the game is designed around different ways of getting to one place. Of the aforementioned skill branches, platforming takes up an entire third. Instead, it makes it all about the rapid and intricately designed platforming. It’s the first design choice that really sticks out: the game never intends for you to agonize over its combat. There are various upgrades available to Ori, a small “guardian spirit”, but most of the combat related ones (which occupy one of three skill branches) simply strengthen your power. It works off of a one-button-press system that allows players to tap away until your foe’s health has been exhausted. Ori and the Blind Forest doesn’t make much of an effort to complicate its combat. A lot of the game’s mechanics draw directly from classics like Super Metroid, even if they are a bit simplified. The game makes a dedicated attempt to revitalize the niche “Metroidvania” genre that has escaped the public’s eye for too long. That says a lot, given the near perfection that lines the interior of what the game has to offer. It’s pretty rare that a game is so jaw-droppingly gorgeous that it’s the appearance, rather than the mechanics that lay beneath, that takes precedence.
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